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Homebrew classes11/27/2023 They gain experience in the same way as rogues do, but instead of delivering a lot of damage, Con Artists specialize in persuasion, trickery, and general espionage. Whereas d&d homebrew classes are focused on fighting, the Con Artist is more sociable. Pugilists can also be used as grapplers to assist teammates in inflicting harm on an opponent.With their Iron Chin ability, Pugilists may also act as a tank in a pinch.Pugilists excel in launching a large number of attacks in a single round, making them a reliable source of damage.As a result, the Pugilist falls into a comparable category but has less influence on flavor. However, as eastern monks in a world with dwarves and elves might seem weird, this can lead to an unusual flavor route. People usually choose monks when they want to portray a character that strikes people in the face on a daily basis. Taking a good item and making it even better. Witches rely heavily on their familiars, which benefit from additional boosts.Witches, like Warlocks, prefer to employ easily repeated class skills over spell slots.However, unlike warlocks, they employ spell slots similarly to wizards and rely more heavily on their class skills. Witches embrace the ancient ghostly perceptions of spellcasters, similar to shamans but more in the vein of warlocks. Pirates also excel at keeping up with their opponents by increasing their ship’s speed and utilizing extra actions to counter enemy disengages actions.Pirates excel in sparring with solitary opponents.The taste of a pirate with sea legs, on the other hand, cannot be denied. They, like the ranger, have a lot of ancillary benefits. Pirates, who are typically halfway between warrior and rogue in character, are usually needed in more watery operations. Overall, the class aims to make the caster less susceptible.Creed of the Dead, for example, makes extensive use of undead minions to set traps, shield squishy casters, and so on.Necromancers are an alternative to wizards, and once they’re up and running, they serve a similar purpose.As a result, the homebrew necromancer tries to make a considerably more delicious necromancer. While necromancers are included in the standard book, many undead rulers may find the base wizard subclass inadequate. They, like sorcerers, do not have to decide how many of each spell they will employ instead, they must pick from a list of spells for the day.Shamans, like clerics, know all of their spells for each level all they have to do is choose which ones to employ for the day.Shamans interact closely with nature spirits to perform divine magic making it 4th among the best d&d homebrew classes. Shamans are an excellent way to maintain part of the tribal flavor of the druid, the spiritual aspect of the cleric, and the intellectual feel of the wizard for those who desire something in between. Scholars keep low magic campaigns in check and keep them from becoming overly focused on the arcane.ĭruids might come off as overly martial, clerics can come across as overly civilized, and wizards can come across as out-of-touch geeks.The bulk of their movements as a support class aid or help other characters.Scholars can play a variety of roles, ranging from faces to tacticians to healers.They are functionally balanced and have been playtested (…a somewhat disturbing amount…) but are thematically a little silly. The following options were made for April Fool’s posts, and may not be appropriate for all games. Kibbles’ Compendium of Legends and Legacies($10 Tier) - Occultist, Psion, Warlord, Warden, 15+ subclasses, and more.Īny questions about what you can use my content for? Pretty much anything, but click Permissions & Usage for more details. Kibbles' Compendium of Craft and Creation ($10 Tier) - Inventor, Psion, Crafting Items, 12 subclasses, and more. Consider them my version of Unearthed Arcana options.įarling & Ironwrought are contained in KCCC (Kibbles’ Compendium of Craft and Creation) These are where I develop new and extended content for my custom classes. They are either items in an early version, or are more unique or specialized selections, often made as patron requests. *These options should be reviewed before being considered valid options for most games. Monk - Way of the Four Elements (Revised) This are revised versions of classic options. Warlock - The Ancient Intelligence (KCCC) Options available in KCCC, themed around invention and psionsics (linked options have free versions).īarbarian - Path of the Raging Mind (KCCC) These are worth considering if they look fun, but aren’t balanced and tested to the same precision: More specialized and exotic options crafted with care. Highly tested, straightforward content, made to fit all games.
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